Smelly Cheese

Developer Blog

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November

  • More levels, leaderboards, and achievements added.
    I've now finished up work on level 15 in High Fives, as well as added more achievements and leaderboards to the game. Previously, I had only a single "overall" leaderboard that tracked the highest score earned across all levels, but I decided th... click here to read the rest of this post.

    Posted: Friday, November 20, 2015


  • I need more levels!
    I'veĀ built and play-testedĀ a couple more levels for High Fives, which puts the game at 13 levels so far. 20 is the magic number I'm looking for to release the game, so I'm edging ever closer. Here's a screen shot of the latest level. click here to read the rest of this post.

    Posted: Wednesday, November 11, 2015


  • First Blog Post!
    I decided to create this blog in order to record my thoughts, track progress, and generally comminicate with the players of my games about where things are at on the development side of things. So, without further adeau... High Fives is in a pre... click here to read the rest of this post.

    Posted: Monday, November 09, 2015


Smelly Cheese Studios' Games

About Smelly Cheese Studios


Smelly Cheese Studios is a one-man studio established by me, Sheppe Pharis, as an entity from which to release my indie games. I have a heavy history in software development for PC, but use Smelly Cheese Studios primarily as an outlet for my mobile development.

The tool I currently use for mobile development is Corona SDK. This excellent platform allows me to quickly prototype and build apps and games for all mobile platforms, and with good documentation and a very helpful community it makes creating games a pleasure.

Most of the assets (images and sounds) I use in my games are free/open source and marked as free for modification and commercial re-use. If I do want some custom work done, I do sometimes hire a gig over at Fiverr.com.

If you have any questions or comments, feel free to contact me on the email form.

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